
In Team Fortress Classic, the Double-Barrel Shotgun has no falloff damage, making it much more powerful and letting the Medic keep his Super Nailgun ammo for Sentry Guns. In Team Fortress, the Double-Barrel Shotgun's damage falloff makes it weak past very short range.
While dealing no damage, it causes considerable knockback. Upon detonation, enemies within the blast radius become disoriented. Overheals teammates to 50 additional health points that will decay over time.ĭeals massive damage on a four second fuse. Heal teammates' infections, flames, hallucinations, and injuries to 100% Health.
Cures leg injury, infection, and puts out flames. But don't forget to heal your other teammates. The player shouldn't forget to use the Medkit to heal allies while departing from their base. The Super Nailgun is a great weapon for taking out Sentry Guns. Use Concussion Jumping to quickly cross large areas and evade enemies. Pay attention to teammates who have been infected by opposing medics you are the only person capable of healing the infection. You can increase their health by 50 hit points over their maximum. Try to buff the vital members of your team. The contagion spreads to other members of the opposing team if they come into contact with each other, causing panic and massive damage. Pay attention to team members who call for help.
Use your Medkit to heal wounded teammates.